Bare Metal splits net revenue 75/25 in your favor - every sale, no tiered thresholds, no ad-spend requirements. We take our cut only when you get paid.
75%
Net revenue share - yours, every sale
0
Required online checks to play offline
1
Catalog entry sells both digital & physical
Full control, by default
Your installer, your DRM policy (none, unless you choose otherwise), your pricing, and your player data. No launcher check-in, no telemetry, no online activation required to run your game.
One catalog entry, two formats
List a game once and it's sellable both as a direct digital purchase and as a redeemable code on physical media - same installer, same entitlement. Physical titles sit right in the catalog, no separate storefront section.
Real numbers, not a spreadsheet
A live dashboard shows units sold and your 75% cut, per game, computed straight from settled orders. Push builds straight from the command line with bmvcli once you've minted an API token.
Curated, step by step.
Apply with a pitch
Before you build anything for us - just the idea.
We review it
Our reviewers accept it, or tell you why it isn't a fit.
Sign the agreement
The publishing agreement for that specific title.
Complete the Essentials Checklist
Store page, art, screenshots, trailer, languages, system requirements, legal lines, age ratings - then deliver a DRM-free Release Candidate.
Bare Metal QA
We test stability, offline play with no launcher or login, no links to other stores, bundled dependencies, languages, and cloud saves.
DoesItPlay? tests it independently
A third party, not us - see below.
It releases on your planned date
Every game is tested by DoesItPlay? before release - a third party, not us. Their ratings are shown to players on the store page exactly as recorded, good or bad, with a link to the full review.
If a game hasn't been tested, the page says so rather than showing a rating. Ship a newer build later, and players are told the rating on file is for the earlier version.
Once a game is in, you don't wait on us again. Edit the store page, upload a new build, post patch notes, and unpublish or republish whenever you like - it all goes live immediately.
bmvcli push - once you've minted an API token from the dashboard's API Tokens page.Apply with a pitch - no build required yet. We'll tell you if it's a fit.